java五子棋源代码

作者: 游氏手游网 发布时间: 2025-07-17 02:43

抄来的 chessClient.java:客户端主程序。 chessInterface.java:客户端的界面。 chessPad.java:棋盘的绘制。 chessServer.java:服务器端。 可同时容纳50个人同时在线下棋,聊天。 没有加上详细注释,不过绝对可以运行,j2sdk1.4下通过。 /********************************************************************************************* 1.chessClient.java **********************************************************************************************/ import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class clientThread extends Thread { chessClient chessclient; clientThread(chessClient chessclient) { this.chessclient=chessclient; } public void acceptMessage(String recMessage) { if(recMessage.startsWith(/userlist )) { StringTokenizer userToken=new StringTokenizer(recMessage, ); int userNumber=0; chessclient.userpad.userList.removeAll(); chessclient.inputpad.userChoice.removeAll(); chessclient.inputpad.userChoice.addItem(所有人); while(userToken.hasMoreTokens()) { String user=(String)userToken.nextToken( ); if(userNumber>0 && !user.startsWith([inchess])) { chessclient.userpad.userList.add(user); chessclient.inputpad.userChoice.addItem(user); } userNumber++; } chessclient.inputpad.userChoice.select(所有人); } else if(recMessage.startsWith(/yourname )) { chessclient.chessClientName=recMessage.substring(10); chessclient.setTitle(Java五子棋客户端 +用户名:+chessclient.chessClientName); } else if(recMessage.equals(/reject)) { try { chessclient.chesspad.statusText.setText(不能加入游戏); chessclient.controlpad.cancelGameButton.setEnabled(false); chessclient.controlpad.joinGameButton.setEnabled(true); chessclient.controlpad.creatGameButton.setEnabled(true); } catch(Exception ef) { chessclient.chatpad.chatLineArea.setText(chessclient.chesspad.chessSocket.close无法关闭); } chessclient.controlpad.joinGameButton.setEnabled(true); } else if(recMessage.startsWith(/peer )) { chessclient.chesspad.chessPeerName=recMessage.substring(6); if(chessclient.isServer) { chessclient.chesspad.chessColor=1; chessclient.chesspad.isMouseEnabled=true; chessclient.chesspad.statusText.setText(请黑棋下子); } else if(chessclient.isClient) { chessclient.chesspad.chessColor=-1; chessclient.chesspad.statusText.setText(已加入游戏,等待对方下子...); } } else if(recMessage.equals(/youwin)) { chessclient.isOnChess=false; chessclient.chesspad.chessVictory(chessclient.chesspad.chessColor); chessclient.chesspad.statusText.setText(对方退出,请点放弃游戏退出连接); chessclient.chesspad.isMouseEnabled=false; } else if(recMessage.equals(/OK)) { chessclient.chesspad.statusText.setText(创建游戏成功,等待别人加入...); } else if(recMessage.equals(/error)) { chessclient.chatpad.chatLineArea.append(传输错误:请退出程序,重新加入 \n); } else { chessclient.chatpad.chatLineArea.append(recMessage+\n); chessclient.chatpad.chatLineArea.setCaretPosition( chessclient.chatpad.chatLineArea.getText().length()); } } public void run() { String message=; try { while(true) { message=chessclient.in.readUTF(); acceptMessage(message); } } catch(IOException es) { } } } public class chessClient extends Frame implements ActionListener,KeyListener { userPad userpad=new userPad(); chatPad chatpad=new chatPad(); controlPad controlpad=new controlPad(); chessPad chesspad=new chessPad(); inputPad inputpad=new inputPad(); Socket chatSocket; DataInputStream in; DataOutputStream out; String chessClientName=null; String host=null; int port=4331; boolean isOnChat=false; //在聊天? boolean isOnChess=false; //在下棋? boolean isGameConnected=false; //下棋的客户端连接? boolean isServer=false; //如果是下棋的主机 boolean isClient=false; //如果是下棋的客户端 Panel southPanel=new Panel(); Panel northPanel=new Panel(); Panel centerPanel=new Panel(); Panel westPanel=new Panel(); Panel eastPanel=new Panel(); chessClient() { super(Java五子棋客户端); setLayout(new BorderLayout()); host=controlpad.inputIP.getText(); westPanel.setLayout(new BorderLayout()); westPanel.add(userpad,BorderLayout.NORTH); westPanel.add(chatpad,BorderLayout.CENTER); westPanel.setBackground(Color.pink); inputpad.inputWords.addKeyListener(this); chesspad.host=controlpad.inputIP.getText(); centerPanel.add(chesspad,BorderLayout.CENTER); centerPanel.add(inputpad,BorderLayout.SOUTH); centerPanel.setBackground(Color.pink); controlpad.connectButton.addActionListener(this); controlpad.creatGameButton.addActionListener(this); controlpad.joinGameButton.addActionListener(this); controlpad.cancelGameButton.addActionListener(this); controlpad.exitGameButton.addActionListener(this); controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(false); southPanel.add(controlpad,BorderLayout.CENTER); southPanel.setBackground(Color.pink); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { if(isOnChat) { try { chatSocket.close(); } catch(Exception ed) { } } if(isOnChess || isGameConnected) { try { chesspad.chessSocket.close(); } catch(Exception ee) { } } System.exit(0); } public void windowActivated(WindowEvent ea) { } }); add(westPanel,BorderLayout.WEST); add(centerPanel,BorderLayout.CENTER); add(southPanel,BorderLayout.SOUTH); pack(); setSize(670,548); setVisible(true); setResizable(false); validate(); } public boolean connectServer(String serverIP,int serverPort) throws Exception { try { chatSocket=new Socket(serverIP,serverPort); in=new DataInputStream(chatSocket.getInputStream()); out=new DataOutputStream(chatSocket.getOutputStream()); clientThread clientthread=new clientThread(this); clientthread.start(); isOnChat=true; return true; } catch(IOException ex) { chatpad.chatLineArea.setText(chessClient:connectServer:无法连接,建议重新启动程序 \n); } return false; } public void actionPerformed(ActionEvent e) { if(e.getSource()==controlpad.connectButton) { host=chesspad.host=controlpad.inputIP.getText(); try { if(connectServer(host,port)) { chatpad.chatLineArea.setText(); controlpad.connectButton.setEnabled(false); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); chesspad.statusText.setText(连接成功,请创建游戏或加入游戏); } } catch(Exception ei) { chatpad.chatLineArea.setText(controlpad.connectButton:无法连接,建议重新启动程序 \n); } } if(e.getSource()==controlpad.exitGameButton) { if(isOnChat) { try { chatSocket.close(); } catch(Exception ed) { } } if(isOnChess || isGameConnected) { try { chesspad.chessSocket.close(); } catch(Exception ee) { } } System.exit(0); } if(e.getSource()==controlpad.joinGameButton) { String selectedUser=userpad.userList.getSelectedItem(); if(selectedUser==null || selectedUser.startsWith([inchess]) || selectedUser.equals(chessClientName)) { chesspad.statusText.setText(必须先选定一个有效用户); } else { try { if(!isGameConnected) { if(chesspad.connectServer(chesspad.host,chesspad.port)) { isGameConnected=true; isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage(/joingame +userpad.userList.getSelectedItem()+ +chessClientName); } } else { isOnChess=true; isClient=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage(/joingame +userpad.userList.getSelectedItem()+ +chessClientName); } } catch(Exception ee) { isGameConnected=false; isOnChess=false; isClient=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chatpad.chatLineArea.setText(chesspad.connectServer无法连接 \n+ee); } } } if(e.getSource()==controlpad.creatGameButton) { try { if(!isGameConnected) { if(chesspad.connectServer(chesspad.host,chesspad.port)) { isGameConnected=true; isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage(/creatgame +[inchess]+chessClientName); } } else { isOnChess=true; isServer=true; controlpad.creatGameButton.setEnabled(false); controlpad.joinGameButton.setEnabled(false); controlpad.cancelGameButton.setEnabled(true); chesspad.chessthread.sendMessage(/creatgame +[inchess]+chessClientName); } } catch(Exception ec) { isGameConnected=false; isOnChess=false; isServer=false; controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); ec.printStackTrace(); chatpad.chatLineArea.setText(chesspad.connectServer无法连接 \n+ec); } } if(e.getSource()==controlpad.cancelGameButton) { if(isOnChess) { chesspad.chessthread.sendMessage(/giveup +chessClientName); chesspad.chessVictory(-1*chesspad.chessColor); controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText(请建立游戏或者加入游戏); } if(!isOnChess) { controlpad.creatGameButton.setEnabled(true); controlpad.joinGameButton.setEnabled(true); controlpad.cancelGameButton.setEnabled(false); chesspad.statusText.setText(请建立游戏或者加入游戏); } isClient=isServer=false; } } public void keyPressed(KeyEvent e) { TextField inputWords=(TextField)e.getSource(); if(e.getKeyCode()==KeyEvent.VK_ENTER) { if(inputpad.userChoice.getSelectedItem().equals(所有人)) { try { out.writeUTF(inputWords.getText()); inputWords.setText(); } catch(Exception ea) { chatpad.chatLineArea.setText(chessClient:KeyPressed无法连接,建议重新连接 \n); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputWords.setText(); controlpad.connectButton.setEnabled(true); } } else { try { out.writeUTF(/+inputpad.userChoice.getSelectedItem()+ +inputWords.getText()); inputWords.setText(); } catch(Exception ea) { chatpad.chatLineArea.setText(chessClient:KeyPressed无法连接,建议重新连接 \n); userpad.userList.removeAll(); inputpad.userChoice.removeAll(); inputWords.setText(); controlpad.connectButton.setEnabled(true); } } } } public void keyTyped(KeyEvent e) { } public void keyReleased(KeyEvent e) { } public static void main(String args[]) { chessClient chessClient=new chessClient(); } } /****************************************************************************************** 下面是:chessInteface.java ******************************************************************************************/ import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; class userPad extends Panel { List userList=new List(10); userPad() { setLayout(new BorderLayout()); for(int i=0;i<50;i++) { userList.add(i+.+没有用户); } add(userList,BorderLayout.CENTER); } } class chatPad extends Panel { TextArea chatLineArea=new TextArea(,18,30,TextArea.SCROLLBARS_VERTICAL_ONLY); chatPad() { setLayout(new BorderLayout()); add(chatLineArea,BorderLayout.CENTER); } } class controlPad extends Panel { Label IPlabel=new Label(IP,Label.LEFT); TextField inputIP=new TextField(localhost,10); Button connectButton=new Button(连接主机); Button creatGameButton=new Button(建立游戏); Button joinGameButton=new Button(加入游戏); Button cancelGameButton=new Button(放弃游戏); Button exitGameButton=new Button(关闭程序); controlPad() { setLayout(new FlowLayout(FlowLayout.LEFT)); setBackground(Color.pink); add(IPlabel); add(inputIP); add(connectButton); add(creatGameButton); add(joinGameButton); add(cancelGameButton); add(exitGameButton); } } class inputPad extends Panel { TextField inputWords=new TextField(,40); Choice userChoice=new Choice(); inputPad() { setLayout(new FlowLayout(FlowLayout.LEFT)); for(int i=0;i<50;i++) { userChoice.addItem(i+.+没有用户); } userChoice.setSize(60,24); add(userChoice); add(inputWords); } } /********************************************************************************************** 下面是:chessPad.java **********************************************************************************************/ import java.awt.*; import java.awt.event.*; import java.io.*; import java.net.*; import java.util.*; class chessThread extends Thread { chessPad chesspad; chessThread(chessPad chesspad) { this.chesspad=chesspad; } public void sendMessage(String sndMessage) { try { chesspad.outData.writeUTF(sndMessage); } catch(Exception ea) { System.out.println(chessThread.sendMessage:+ea); } } public void acceptMessage(String recMessage) { if(recMessage.startsWith(/chess )) { StringTokenizer userToken=new StringTokenizer(recMessage, ); String chessToken; String[] chessOpt={-1,-1,0}; int chessOptNum=0; while(userToken.hasMoreTokens()) { chessToken=(String)userToken.nextToken( ); if(chessOptNum>=1 && chessOptNum<=3) { chessOpt[chessOptNum-1]=chessToken; } chessOptNum++; } chesspad.netChessPaint(Integer.parseInt(chessOpt[0]),Integer.parseInt(chessOpt[1]),Integer.parseInt(chessOpt[2])); } else if(recMessage.startsWith(/yourname )) { chesspad.chessSelfName=recMessage.substring(10); } else if(recMessage.equals(/error)) { chesspad.statusText.setText(错误:没有这个用户,请退出程序,重新加入); } else { //System.out.println(recMessage); } } public void run() { String message=; try { while(true) { message=chesspad.inData.readUTF(); acceptMessage(message); } } catch(IOException es) { } } } class chessPad extends Panel implements MouseListener,ActionListener { int chessPoint_x=-1,chessPoint_y=-1,chessColor=1; int chessBlack_x[]=new int[200]; int chessBlack_y[]=new int[200]; int chessWhite_x[]=new int[200]; int chessWhite_y[]=new int[200]; int chessBlackCount=0,chessWhiteCount=0; int chessBlackWin=0,chessWhiteWin=0; boolean isMouseEnabled=false,isWin=false,isInGame=false; TextField statusText=new TextField(请先连接服务器); Socket chessSocket; DataInputStream inData; DataOutputStream outData; String chessSelfName=null; String chessPeerName=null; String host=null; int port=4331; chessThread chessthread=new chessThread(this); chessPad() { setSize(440,440); setLayout(null); setBackground(Color.pink); addMouseListener(this); add(statusText); statusText.setBounds(40,5,360,24); statusText.setEditable(false); } public boolean connectServer(String ServerIP,int ServerPort) throws Exception { try { chessSocket=new Socket(ServerIP,ServerPort); inData=new DataInputStream(chessSocket.getInputStream()); outData=new DataOutputStream(chessSocket.getOutputStream()); chessthread.start(); return true; } catch(IOException ex) { statusText.setText(chessPad:connectServer:无法连接 \n); } return false; } public void chessVictory(int chessColorWin) { this.removeAll(); for(int i=0;i<=chessBlackCount;i++) { chessBlack_x[i]=0; chessBlack_y[i]=0; } for(int i=0;i<=chessWhiteCount;i++) { chessWhite_x[i]=0; chessWhite_y[i]=0; } chessBlackCount=0; chessWhiteCount=0; add(statusText); statusText.setBounds(40,5,360,24); if(chessColorWin==1) { chessBlackWin++; statusText.setText(黑棋胜,黑:白为+chessBlackWin+:+chessWhiteWin+,重新开局,等待白棋下子...); } else if(chessColorWin==-1) { chessWhiteWin++; statusText.setText(白棋胜,黑:白为+chessBlackWin+:+chessWhiteWin+,重新开局,等待黑棋下子...); } } public void getLocation(int a,int b,int color) { if(color==1) { chessBlack_x[chessBlackCount]=a*20; chessBlack_y[chessBlackCount]=b*20; chessBlackCount++; } else if(color==-1) { chessWhite_x[chessWhiteCount]=a*20; chessWhite_y[chessWhiteCount]=b*20; chessWhiteCount++; } } public boolean checkWin(int a,int b,int checkColor) { int step=1,chessLink=1,chessLinkTest=1,chessCompare=0; if(checkColor==1) { chessLink=1; for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a+step)*20==chessBlack_x[chessCompare]) && ((b*20)==chessBlack_y[chessCompare])) { chessLink=chessLink+1; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a-step)*20==chessBlack_x[chessCompare]) && (b*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } chessLink=1; chessLinkTest=1; for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if((a*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if((a*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } chessLink=1; chessLinkTest=1; for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a-step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a+step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } chessLink=1; chessLinkTest=1; for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a+step)*20==chessBlack_x[chessCompare]) && ((b+step)*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } } } if(chessLink==(chessLinkTest+1)) chessLinkTest++; else break; } for(step=1;step<=4;step++) { for(chessCompare=0;chessCompare<=chessBlackCount;chessCompare++) { if(((a-step)*20==chessBlack_x[chessCompare]) && ((b-step)*20==chessBlack_y[chessCompare])) { chessLink++; if(chessLink==5) { return(true); } }

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